In this module, students can expect to have insight on few representative AI tools/frameworks, clearly understand the pros and cons of them and gain the insight of ethical and responsible of using them for cases, the ability to choose proper tools to facilitate their work to achieve high efficiency solutions.
You will have the opportunity to explore the creation of narratives (linear and non-linear) and how this shapes the type of game experience players have. You will gain an understanding of game mechanics and dynamics, ensuring a solid foundation for the BA Games Design degree.
This module also explores questions of digital aesthetics and introduces you to a range of critical concepts and approaches to digital aesthetics and creativity. You develop an understanding of the significance of digital aesthetics through research, analysis and discussion of examples of contemporary creative practices such as contemporary digital design, digital art, photography, and web design.
You are introduced to core design principles, as well as diverse digital design practices and will learn how to apply these concepts to their own digital designs offline and online. The module covers technical and practical considerations such as image format and compression; colour palettes; designing logos, banners, layout for print and web. You become proficient in a range of digital imaging tools (e.g., Adobe CC Photoshop, Illustrator, InDesign and After Effects.) This module introduces fundamental imaging and composition techniques and principles.
Through case studies and practical projects, you will learn how brand identity connects with media strategies and consumer trends. Topics covered include brand development, storytelling in brand communications, the role of agencies, media strategy, and evaluating communication effectiveness.
You will be assessed through a branding strategy project and a reflective analysis, which will allow you to apply theoretical concepts in practical settings. The module will equip you with transferable skills essential for careers in branding, marketing, and creative industries.
This module introduces you to the media industry and the culture, traditions and achievements of journalists in Britain and the world. You will also learn to research, prepare and conduct interviews, and select news for the design of a newspaper’s front page.
It will focus on ways that digital technology affects the media production, while providing a grounding in news media analysis. The module will introduce you to debates about online news and social media, considering their possibilities and challenges.
Software Development 1 provides students with core programming competencies, providing a foundation for many modules in the Computer Science programme. The Software Development theme feeds into the Data, Algorithms and Artificial Intelligence, Software Engineering, and Computer Systems themes.
The aim of Software Development 1 is to develop students fluency in programming languages and software development. The module will require students to both implement their own programs and trace the behaviour of existing programs. Software Development 1 forms one of the three computing views delivered in Semester 1 of Computer Science alongside Computer Systems (machine or hardware view) and Mathematics for Computer Science (mathematical or formal view).
The information in this module specification is based on the End-point Assessment Plan for the Apprenticeship, available at https://www.instituteforapprenticeships.org/media/3323/st0527_church-minister_l6_ap-for-publication_170719_qm.pdf. For further details on any of the assessment components, apprentices should refer to this document.
The EPA assessment as a whole consists of
- Professional discussion supported by portfolio (80 mins incl. scenario preparation)
- Work-based project and report (6,000 words plus appendix providing KSB mapping)
- Observation of leading worship and preaching (90 mins plus 15 mins Q&A)
Students will have the opportunity to explore how designs are constructed, incorporating elements of 3D modelling, scripting, lighting, and gameplay. Students will be able to apply their knowledge of game mechanics and dynamics to effectively build levels, ensuring ongoing development of student skills for BA Games Design.
This module builds upon the foundation skills developed in 3D Modelling, enhancing the skills of students studying BA Games Art and BA Games Animation. Learning in this module is hands-on, relying on continued practice through lab work and work outside of timetabled class time. Students will improve on their core 3D modelling skills through application in workshop sessions.
This course is for reset students to submit their resets on March 22. It's not needed for Sept 22.
This course is for reset students to submit their resets on March 22. It's not needed for Sept 22.
All students who are enrolled onto the following Moodle site should have access to this site via meta link enrolment.
Course meta link (Autumn 2025 Group Production Project - FLM040X379Y)
Course meta link (Autumn 2025 Professional Screenwriting - FLM040X381Y)
Course meta link (Autumn 2025 Independent Creative/Critical Dissertation - FLM040X380Y)
Course meta link (Autumn 2025 Focus on Character - FLM020C127A)
Course meta link (Spring 2026 Audiovisual Criticism - FLM020N215S)
This module provides students with an opportunity to link between International Relations theoretical underpinnings acquired in other modules and their relevance and applicability in the daily work of practitioners in the complex environment of international affairs. The objective of the module is to enhance students’ understanding of the challenges practitioners of international relations face in different sectors of society, including government departments, the diplomatic service, the security forces, civil society, the business world, and traditional and new media. Throughout the course emphasis will be placed on understanding how applying theories and concepts enhances practitioners’ performance. Students will have the opportunity to practice multiple real-world roles of international professionals, whether desk or field jobs, and hone a wide-range of essential skills relevant to the field of international relations.
As a field of study, IR is driven by a focus on the actors, institutions and structures of political action beyond the boundaries of the nation-state. It is concerned with the relationships between nation-states, and with the transnational institutions, such as the United Nations, of which such states form a part. Increasingly, it is also concerned with the role and influence of non-state, such as corporations and NGOs.
In this module, students will be introduced not only to those mechanisms and institutions, but also to the key theories of International Relations, and to the main concepts and challenges facing the international political order in the 21st century.
The focus of this module is thus on international politics broadly conceived, and not specifically on the intersection of IR and human rights, but students will be encouraged throughout to consider the relevance of the various theories and concepts discussed to the study of human rights.
Course meta link (Autumn 2025 Media Project - CUL040X350Y)
Weekly questions, tasks and assignments encourage students to investigate choreographic identity and to question the shifting roles of ‘a choreographer’. Through a range of encounters, tasks and provocations, the module aims to provide students with tools and resources to develop their choreographic skills and versatility. The creative laboratory environment supports continuing research to find the issues, practices and processes which are of interest to the group as a whole and the individuals which constitute the group.
Due to the safe movement of bodies in space and specific scheduling requirements of each programme, the module is delivered to 2nd year students on the MFA Dance and Embodied Practice programme in the autumn term, and MA Dance Practice and Performance students in the spring.
The practical advice and guidance which students will engage with in the seminar sessions will be augmented by their attendance at research presentations by Roehampton staff or invited external speakers, so as to learn best practice by attending research papers and honing their listening, communication, and evaluation skills. The research presentations programme will be created fresh each academic year by the convenor(s), and may include attendance at research papers offered by Roehampton research centres (such as the Centre for Inclusive Humanities) as well as attendance at off-campus events, for example research events in London, in order to take advantage of our location as a study resource.
This module supports new Ministerial Theology students in developing the necessary skills (and virtues) necessary for a rewarding learning experience. We address academic reading and writing, character development, using the online systems (library, Moodle, Turnitin) as well as the actual library. Accurate referencing is addressed in some detail, and we spend a day working on our presentation skills as well.
Level 20 credits - F.McHardy@roehampton.ac.uk