Copywriting is about communicating the benefits of any product or service to its potential audience, and the skills that you will learn will empower your writing as either a professional copywriter or a content creator who is keen to maximise the impact of your written work.
Global industries depend on media specialists to communicate with the public, with other businesses, with local and national governments, with international organisations, and with their own employees. Content creators and copywriters perform a wide range of roles, both inside and outside an organisation, to facilitate the public’s access to information about products, services, and the organisation’s own functioning, decision-making and performance. They possess a remarkable professional mobility and adaptability, often moving seamlessly from one role to other, from outside a company to inside it, from journalism to PR, or from copywriting to journalism.
In each position they display a common set of skills: excellent professional writing, the ability to produce content in a variety of genres, formats and platforms, and the ability to evaluate, assess and summarise complex information. These are the skills you will develop.
This module is available as an option to all students studying on the listed programmes. This one-year (sandwich year) module is additional to the 360 credits of a 3-year degree programme.
Participating in a work placement year will enable you to develop employability skills across a longer period. It thus complements and builds on the employability skills developed through the curriculum throughout the first two years of the degree programme.
This is a full-time professional work placement in a role with graduate-level learning opportunities. In the event that a placement lasting 12 months (52 weeks) is not possible, or the placement is cut short for any reason, then the placement must last a minimum of 9 months / 39 weeks (that is, each placement should last between 1260-1680 hours).
It is possible that there may be a second employer during the 12-month period, in agreement with the relevant Deputy Dean of School and the Head of Placements and Work Experience.
The aim of the professional placement is to provide you with an opportunity to develop experience in managing real-life issues in the workplace that:
Will enhance graduate attributes, and
Give an opportunity to critically review and evaluate the relevance of subject-specific-related theories and practices in a real-world context.
You are responsible for sourcing your own placements.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s home programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s home programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus but these must be agreed by the programme team to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s home programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus but these must be agreed by the programme team to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
This module provides an opportunity for students to undertake an independent project on approved subject-related topics which balances directed and independent learning. The topics will relate directly to the student’s programme by allowing the student to consider aspects of interest to them that relate to the discipline they are studying. Students will choose the areas of focus and the format for the assignment in consultation with their tutor to ensure that they fit coherently to the overall programme of study.
The Independent Project gives the student the opportunity to draw on first-hand experience and/or areas of personal interest, thus demonstrating critical thinking skills, independence, motivation and time management. It also allows the student to go beyond the set syllabus of their degree, thus personalising their learning experience. In some cases, the content of the Independent Project must be taken from modules missed or failed. The tutor will advise on this.
The continuity of ‘training’ through regular classes prepares you for the physical and mental demands of the various roles within the profession, such as navigating a portfolio career, as a dance artist such as performer, choreographer, teacher or community artist, as well as in related professional areas, in health, education, fitness, well-being sectors, or in related roles in the creative industries, including fashion, social media, design, commercials and video games.
It also asks transferrable soft skills such as resilience, critical self-reflection, adaptability and flexibility as well as an awareness for selfcare and safeguarding a healthy practice.
Throughout the module, students will be encouraged to think critically, in order to become confident, autonomous professionals. They will integrate their developing understanding of how to teach their subject with their wider understanding of how to be a teacher through the Professional Studies module.
The module should be read in conjunction with the Teaching Experience module to allow student teachers to practise these emerging skills.
The module aims to teach students to:
- acquire the knowledge and skills set out in of the Department for Education's Core Content Framework;
- develop their existing understanding of Mathematics and build strategies for developing their subject knowledge further;
- develop a critical awareness of current debates about the content, value and purpose of Mathematics within and across the curriculum and link these to classroom practice;
- deepen their understanding of how to plan for pupil progress in mathematics, taking into account the needs, backgrounds and interests of their pupils;
- develop a repertoire of appropriate assessment strategies and to make evidence informed decisions;
- enhance their professional practice through research, reading, analysis and reflection;
- reflect on their and their pupils achievements and identify areas for further professional development.
The System Administration module will help students understand the ins and outs of computer systems and networks and the hardware and software on which those networks operate. It will also enable them to troubleshoot system problems quickly and efficiently. This module is intended to provide students with expansive insight into how to ensure systems or networks are secured and compliant with institutional standards and maintain all gateway access to the organization's network. This module also introduces students to the foundations of system administration and promotes the concepts of both the technical and soft skills around system administration that aim to enable students to manage, troubleshoot, patch, and operate a digital system or network.
The programming and business automation module will explore using the Aurea BPM low code platform, Microsoft PowerBI, Zero code standards, etc using an industry-driven case study.
The aim of Mathematics for Games Development is to develop students’ fluency in games related mathematics. The module requires students to solve mathematical problems as well as represent game world phenomena using mathematical techniques.
The practical advice and guidance which students will engage with in the seminar sessions will be augmented by their attendance at research presentations by Roehampton staff or invited external speakers, so as to learn best practice by attending research papers and honing their listening, communication, and evaluation skills. The research presentations programme will be created fresh each academic year by the convenor(s), and may include attendance at research papers offered by Roehampton research centres (such as the Centre for Inclusive Humanities) as well as attendance at off-campus events, for example research events in London, in order to take advantage of our location as a study resource.
The information in this module specification is based on the End-point Assessment Plan for the Apprenticeship, available at https://www.instituteforapprenticeships.org/media/3323/st0527_church-minister_l6_ap-for-publication_170719_qm.pdf. For further details on any of the assessment components, apprentices should refer to this document.
The EPA assessment as a whole consists of
- Professional discussion supported by portfolio (80 mins incl. scenario preparation)
- Work-based project and report (6,000 words plus appendix providing KSB mapping)
- Observation of leading worship and preaching (90 mins plus 15 mins Q&A)
The aim of Computer Graphics is to develop students’ fluency in computer graphic representation. The module will require students to understand the theory of graphics and apply this knowledge in how to develop a 3D scene. Computer Graphics forms one of the three core principles of Computer Games Programming alongside Game Physics (realistic movement) and Artificial Intelligence (realistic behaviour).
The module enables Computer Games Programming students to succeed in modules that rely on core C++ skills – particularly Computer Graphics, Game Physics, and Games Engineering. The aim of Software Development is to capstone the software development theme for games programmers by widening students’ perception of C++ programming approaches and paradigms. At the end of the module, students should have enough experience and exposure to C++ programming and frameworks so they can utilise the language effectively in games-based projects.
This module supports new Ministerial Theology students in developing the necessary skills (and virtues) necessary for a rewarding learning experience. We address academic reading and writing, character development, using the online systems (library, Moodle, Turnitin) as well as the actual library. Accurate referencing is addressed in some detail, and we spend a day working on our presentation skills as well.
Course meta link (Autumn 2025 Media Project - CUL040X350Y)
This module provides students with an opportunity to link between International Relations theoretical underpinnings acquired in other modules and their relevance and applicability in the daily work of practitioners in the complex environment of international affairs. The objective of the module is to enhance students’ understanding of the challenges practitioners of international relations face in different sectors of society, including government departments, the diplomatic service, the security forces, civil society, the business world, and traditional and new media. Throughout the course emphasis will be placed on understanding how applying theories and concepts enhances practitioners’ performance. Students will have the opportunity to practice multiple real-world roles of international professionals, whether desk or field jobs, and hone a wide-range of essential skills relevant to the field of international relations.
This course is for reset students to submit their resets on March 22. It's not needed for Sept 22.
Three types of project are possible as follows:
(1) Traditional: This will consist of a single 8,000 word dissertation addressing, via a sustained and critical argument, a significant and challenging problem in dialogue with appropriate sources.
(2) Structured: This will consist of a body of work centred on a significant and challenging problem in dialogue with appropriate sources. Students will submit: (a) A portfolio of 4,000 words typically containing a selection of critical reviews of relevant literature (e.g. 4 x 500 plus 2 x 1000 word reviews) (b) A 4000 word project essay engaging with these and other sources in addressing, via a sustained and critical argument, a significant and challenging problem in the field.
(3) Creative: This will allow students to engage in creative writing, the production of artefacts, photographic, audio, multi-media installations or educational resources. Students will submit: (a) A portfolio or virtual exhibition of their work (b) A 4,000 word critical introduction and commentary setting their portfolio in context and reflecting theoretically and creatively on their audience and their approach to the work.
Students will have the opportunity to explore how designs are constructed, incorporating elements of 3D modelling, scripting, lighting, and gameplay. Students will be able to apply their knowledge of game mechanics and dynamics to effectively build levels, ensuring ongoing development of student skills for BA Games Design.
This module builds upon the foundation skills developed in 3D Modelling, enhancing the skills of students studying BA Games Art and BA Games Animation. Learning in this module is hands-on, relying on continued practice through lab work and work outside of timetabled class time. Students will improve on their core 3D modelling skills through application in workshop sessions.
You will have the opportunity to explore the creation of narratives (linear and non-linear) and how this shapes the type of game experience players have. You will gain an understanding of game mechanics and dynamics, ensuring a solid foundation for the BA Games Design degree.
Weekly questions, tasks and assignments encourage students to investigate choreographic identity and to question the shifting roles of ‘a choreographer’. Through a range of encounters, tasks and provocations, the module aims to provide students with tools and resources to develop their choreographic skills and versatility. The creative laboratory environment supports continuing research to find the issues, practices and processes which are of interest to the group as a whole and the individuals which constitute the group.
Due to the safe movement of bodies in space and specific scheduling requirements of each programme, the module is delivered to 2nd year students on the MFA Dance and Embodied Practice programme in the autumn term, and MA Dance Practice and Performance students in the spring.
This module introduces you to the media industry and the culture, traditions and achievements of journalists in Britain and the world. You will also learn to research, prepare and conduct interviews, and select news for the design of a newspaper’s front page.
It will focus on ways that digital technology affects the media production, while providing a grounding in news media analysis. The module will introduce you to debates about online news and social media, considering their possibilities and challenges.
Software Development 1 provides students with core programming competencies, providing a foundation for many modules in the Computer Science programme. The Software Development theme feeds into the Data, Algorithms and Artificial Intelligence, Software Engineering, and Computer Systems themes.
The aim of Software Development 1 is to develop students fluency in programming languages and software development. The module will require students to both implement their own programs and trace the behaviour of existing programs. Software Development 1 forms one of the three computing views delivered in Semester 1 of Computer Science alongside Computer Systems (machine or hardware view) and Mathematics for Computer Science (mathematical or formal view).